Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instruction in this easy-to-follow guide.
Introducing 3ds Max 9: 3D for Beginners breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the pipeline?from preproduction to production to postproduction?with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to tackling poly modeling, rendering, and particles, you'll get a solid grounding in 3ds Max 9.
* Build the knowledge you need for game, film, and TV production
*
Master modeling?from simple and complex polygon mechanical models to organic character modeling
*
Assign textures effects and UV texture mapping
*
Create walk cycles and simple character animations with Character Studio
*
Explore lighting, rendering, and raytracing concepts
*
Render through mental ray and raytracing
*
Discover simple rigid body dynamics and Max's particle systems
Download This Book
Introducing 3ds Max 9: 3D for Beginners breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the pipeline?from preproduction to production to postproduction?with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to tackling poly modeling, rendering, and particles, you'll get a solid grounding in 3ds Max 9.
* Build the knowledge you need for game, film, and TV production
*
Master modeling?from simple and complex polygon mechanical models to organic character modeling
*
Assign textures effects and UV texture mapping
*
Create walk cycles and simple character animations with Character Studio
*
Explore lighting, rendering, and raytracing concepts
*
Render through mental ray and raytracing
*
Discover simple rigid body dynamics and Max's particle systems
Download This Book
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