In this DVD, Cetin Tuker demonstrates the basic parameters of Glu3D in 3ds Max including the Glu3D
main node, particle source, object manager and per object parameters. Cetin also walks you through
a production quality fluid simulation animation project, starting from the storyboards. Modeling
the objects in Max, scene setup and animation alternatives using the PWrapper function of Glu3D
with the particle flow of Max, filling closed volumes with Glu3D particles and designing a fluid
explosion are all thoroughly discussed. By watching this DVD you will see the entire production
process for a fluid based commercial project.
2 hours of lecture.
TOPICS COVERED:
User Interface and Main Node
Workflow and Parameters
Explanation of Storyboard
Modeling and Texturing
Preparing the Scene
Setting up Particles on the Objects with Particle Flow and PWrapper
Filling a Closed Container
Designing a Fluid Explosion
CHAPTERS:
01: Interface and Basic Parameters
02: Basic Parameters (continued)
03: Storyboard
04: Modeling the Objects
05: Scene Setup and Animation
06: PWrapper
07: Filling the Closed Container
08: Splash
09: Splash (Continued)
Download Parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 | Part 11 | Part 12 | Part 13 | Part 14 | Part 15 | Part 16 | Part 17 | Part 18 | Part 19
password : 3dwarez
main node, particle source, object manager and per object parameters. Cetin also walks you through
a production quality fluid simulation animation project, starting from the storyboards. Modeling
the objects in Max, scene setup and animation alternatives using the PWrapper function of Glu3D
with the particle flow of Max, filling closed volumes with Glu3D particles and designing a fluid
explosion are all thoroughly discussed. By watching this DVD you will see the entire production
process for a fluid based commercial project.
2 hours of lecture.
TOPICS COVERED:
User Interface and Main Node
Workflow and Parameters
Explanation of Storyboard
Modeling and Texturing
Preparing the Scene
Setting up Particles on the Objects with Particle Flow and PWrapper
Filling a Closed Container
Designing a Fluid Explosion
CHAPTERS:
01: Interface and Basic Parameters
02: Basic Parameters (continued)
03: Storyboard
04: Modeling the Objects
05: Scene Setup and Animation
06: PWrapper
07: Filling the Closed Container
08: Splash
09: Splash (Continued)
Download Parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 | Part 11 | Part 12 | Part 13 | Part 14 | Part 15 | Part 16 | Part 17 | Part 18 | Part 19
password : 3dwarez
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